AOU 09: Sega's new arcade hardware
Ringedge and Ringwide make their debut!
Posted Feb 20, 2009 at 12:02, By Anoop Gantayat
You might have heard rumors about a new piece of hardware from Sega called either Ringedge or Ringwide. Well, they're not rumors anymore! Sega officially announced both Ringedge and Ringwide today at AOU. They'll be serving as the company's next generation arcade hardware.
Yes, Sega is developing two separate boards. Ringedge appears to be the higher end of the two, with Sega's press release stating that it's on the technological forefront. Ringwide, on the other hand, promises "cost performance," suggesting it will be more of a budget board.
Both boards have some similarities. They both promise a 30% cost down over Sega's current boards. Game development is based off Windows PC. Additionally, the two will support the ALL.Net networking system.
The first game to utilize Ringedge is Border Break, which is being demoed here at AOU only to a few select guests (I'm not one of them, so don't expect impressions or anything). This title will see release some time this year. Both boards have already entered production.
Here are the specs as listed in Sega's press materials. I'm not much of a techie, so excuse me if some of my translations from the Japanese are strange.
RINGEDGE:
- CPU
- Intel Pentium Processor E2160 running at 1.8GHz
- Main Memory
- DDR2 SDRAM PC2-6400 1GB
- GPU
- NVIDIA GPU, GDDR3 Memory 384MB, Shader Model 4.0, Output to two screens, max resolution 1920 x 1200
- Sound
- High definition audio, 192KHz/32bit, 5.1ch output
- Storage
- SATA SSSD 32GB
- OS
- Microsoft Windows Embedded Standard 2009
RINGWIDE:
- CPU
- Intel Celeron Processor 440 at 2GHz
- Main Memory
- DDR2 SDRAM PC2-5300 1GB
- GPU
- AMD GPU, GDDR3 Memory 128MB, Shader Model 4.0, Output to two screens, max resolution 1920 x 1200
- Sound
- High definition audio, 192KHz/32bit, 5.1ch output
- Storage
- CF 8GB
- OS
- Microsoft Windows Embedded Standard 2009
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