Capcom Brings MT Framework to Wii
Company hopes to save on development costs and time.
Posted Oct 26, 2009 at 18:23, By Anoop Gantayat
As the engine that powers Resident Evil 5 and Lost Planet 2, Capcom's internal MT Framework is arguably one of the finest multiplatform engines for the Xbox 360 and PlayStation 3. Now it looks like Capcom will be attempting to make the engine shine on another platform.
Inside Games has a summary of a report from today's Nikkei Industrial stating that Capcom plans on bringing a game engine over to the Wii in an effort to improve development efficiency. The Inside Games summary does not specifically mention MT Framework, but it does state that the engine is normally used for PS3 and Xbox 360.
Capcom shared these MT Framework resources a few months back when version 2.0 of the engine was announced.
According to the paper, bringing the engine to additional platforms will allow Capcom to reduce development costs as well as improve promotional efficiency. The paper gives solid numbers, stating that simultaneous development can save Capcom 1/5 off development costs and 1/3 off development time over developing games separately.
These stats appear to suggest that Capcom isn't just planning on bringing the engine over to the Wii, but hopes to include Wii in the development cycle for its muliplatform games. Perhaps we'll see some of Capcom's major HD titles like Lost Planet 2 and Resident Evil 5 brought to Wii spec.
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Reader Comments (showing 2 of 2)
yowvapa @ 2009.10.26, 20:05
This is the same Capcom who originally worked on Monster Hunter 3 for the PS3 until it decided to bring it to the Wii because of development costs. What I read would make sense.
lech @ 2009.10.27, 12:13
Great for them, they've figured out the cost benefits of a flexible code base for their internal projects. Now, maybe in 5 years time, their accounting department can wrap their heads around the added financial benefit of licensing their internal technology to third parties, then maybe Japan can rejoin the rest of the world's game developers in the 21st century.