Wondering what that mock resume from Hideo Kojima's Dream Classroom session is all about? First off, it's not really a resume. It was just used as a method for Kojima to recap the sequence of key events in his life.

The main part of the resume is the "Path to Game Design" timeline. Here's what it says:

  • 1963: Born in Tokyo's Setagaya Ward
  • 1966: Meets "film" through TV broadcast "Nichi Youga Gekijou" (a weekly sunday movie special -- incidentally, I was watching this week's while writing my story on the Dream Classroom event)
  • 1969: Meets "outer space" through live broadcast of Apollo 11 Moon landing
  • 1970: Meets "World" and "Future" at World Fair
  • 1974: Meets mystery books. I couldn't make out the second part fully, but it has something to do with western movies.
  • 1975: Begins creating mystery novels
  • 1976: Meets SF adventure novels
  • 1977: Begins creating SF novels
  • 1978: Forms Hedatsu Productions with friends. Begins making movies.
  • 1983: Meets Xevious (AC) and Famicom
  • 1985: Meets Super Mario Bros. and Portopia Renzoku Satsujin Jiken
  • 1986: Joins Konami, begins creating games
  • 1987: Creates MSX Metal Gear
  • 1988: Creates PC88 Snatcher
  • 1992: Creates PC Engine Snatcher
  • 1995: Creates PC9821 Policenauts
  • 1998: Creates PlayStation Metal Gear Solid
  • 2003: Creates GBA Bokura no Taiyou, Creates Metal Gear Solid The Twin Snakes

Checks Metal Gear Solid 2 release date on Wikipiedia...

Hmm...

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